Wednesday, April 27, 2011

Why Enchanting should be your main profession

Assuming you are a Completist, that is, you are after every achievement in the game, Enchanting should be one of your two primary professions. Here is why:

1. Enchanting scrolls are an excellent source of money. They cost 1s to list and players seem willing to pay a lot of money for convenience.

2. You'll have access to a disenchant in every dungeon run you do. This is especially relevant if you are doing Burning Crusade dungeons and the like.

3. Every time you get an upgrade, you can Disenchant your own gear.

4. As a Completist, you are going to be doing every quest in the game. Instead of getting a few silver from vendoring a quest reward, you can get a Large Brilliant Shard or something similar, which can sell for 50g.

5. Also as a completist, you are going to be running every instance in the game, probably many times. Again, being able to DE everything will make you a ton of money and giving you a steady supply of older enchanting materials that can be difficult to obtain in bulk quantities.

6. As an achievement collector, you'll eventually be exalted with lots of obscure factions. Check out this list:

Very few players have exalted with many of these factions. Often, you will be one of the few on your server with the pattern and that means you can charge monopoly prices on the enchants that are available from faction reputation vendors.

Monday, April 25, 2011

Taking Stock

The release of Cataclysm killed my enjoyment of achievement-hunting for quite a while. I had spent an exceptionally long time completing over a thousand old-world quests and hunting down the last few for a few achievement points only to find that my achievement was completely wiped out with the cataclysm changes and I'd need to go do a whole new set of quests.

This distaste lasted for several months, until recently when I felt the desire to finish this game once and for all. It may be a foolish endeavor, but it's MY foolish endeavor and I'll see it through to the end.

Right now, I'm a little over 9000 achievement points which is 853 achievements out of 1288 - that's almost exactly 2/3 of the game complete.

I have large swathes of achievements which would be simple enough to obtain in terms of time - lots of old raids that I never quite finished, for example. I suspect that a lot of my early wins can come from these raids.

I did 25 Ulduar (hard modes) over the weekend and, once again, failed to do Yogg+0. It's a tough fight, no matter what ilevel gear you are using. With only 19 players, many of whom were alts and many that didn't know the fight, it was tougher than expected. I suspect that we'll do it again soon though: Yogg25 has been the bane of our guild for a very long time.

My focus has mostly been on getting a good gold generating engine in place. In my last post, I outlined the fact that I plan on having to use cash to speed up my achievement runs. A lot of this cash has been spent on mounts and other  expensive items with an associated achievement: I have picked up all the mammoths, the dalaran ring and a mechanohog at a total cost of around 45,000g. This sum was once an absurd amount, but recently, I've found that 45k is less than a weeks profits.

In my next post, I'll try to outline my goldmaking strategies in order to give would-be achievement completists a head start in their journey.

Friday, April 22, 2011

New Beginnings

 I've decided to start my achievements project back up. No end date, just "as quickly as possible".

the goal is to get every single achievement in the game, as always, except this time I'm not capping it at all achievements before a certain date. That means when 4.1 rolls around and delivers new achievements, I'll be there collecting them.

I've learned a lot about the achievements game since my last attempt at this exercise and I'm more prepared now. Firstly, getting achievements takes an extremely long time and, because of this, I'm going to suggest a much greater focus on paying gold for help with achievements than before.

Sure, you could farm 20,000 sunfury rings for the sunfury rep yourself, but ultimately it's much easier to buy them from the AH when they are cheap. The same goes for many other aspects of the game: it's probably faster to pay a top guild to help me bust through certain achievements than it is to train 24 other people in the fight and do it myself. I'll still need to be competent enough to complete the fights, I just don't have to rely on training other people so much.

To those that think that buying the achievements is cheating or cheap somehow, you are welcome to follow your own advice and never engage a mob unless it outlevels you and never do instances at a level higher than they were originally designed for.

In my mind, so long as I don't resort to chjeating (e.g. paying real-world money for in-game gold or botting) then any approach I can take is a good one so long as it gets the job done efficiently.

So, with that, let me spell out what I plan to do in my next few posts:

1. Take stock, specifying where I am
2. Outline how I have started making gold
3. Develop a plan for picking up achievements optimally, given my new gold-based approach and my serious lack of time to devote to grinding out things that could eb done by others.